| Secret Gold Guide
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The Greatest World of Warcraft Secrets Exposed! Learn To Make 600+ Gold An Hour 9 Bonuses The Crafter’s Compendium |
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| Gold Secrets Guide
$37.00 |
The “Godfather of Gold” shares the secret tactics you can use to legally and easily generate up to 427 gold per hour or more in World of Warcraft without using hacks or cheats… So you never have to buy gold again! 4 Bonus Guides The Auctioneer’s Resource Free Lifetime Upgrades |
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Money
Money is some amount of copper pieces (
), silver pieces (
), gold pieces (
), or a combination of any those types of coins. Your current total is shown at the bottom right of your open backpack window.
You can spend it at a vendor NPC, trade, mail it to other player characters, bid with it for an item at the Auction House, use it as a deposit to auction at the Auction House, or just save it. Other uses are to buy additional bag slots at the Bank or hunters can buy stable slots for their pets from a Stable Master.
ou can get money by looting dead mobs, completing quests, selling items to vendor NPCs, via trade or mail from other player characters, or by selling an item at the Auction House. If you use money to put a deposit down for auctioning an item, you lose the deposit if it doesn’t sell or if you cancel the auction, but any failed bids are returned via mail.
The accumulation of wealth within World of Warcraft is almost as complex a science as it is in the real world, and thousands of words have been written on how to do it.
A helpful blog on making gold can be found at Just My Two Copper. Use the search bar at the top for farming locations, addons, and auction house strategies. If you are new to making gold and need help getting started there is also a forum where you can learn from gold capped players at JMTC Forum.
- Copper coins –
Also known as copper pieces or c. - Silver coins –
Also known as silver pieces or s. - Gold coins –
Also known as gold pieces or g.
“Coin” as a term can also refer to the currency of World of Warcraft, though its use is mostly limited to questgivers giving out monetary rewards to players.
Conversion rates
NOTE: You can never have more than 99
— if you get to 100
, it will automatically change to 1
in the silver column. The same is true when you get to 99
99
, if you add another copper then it will automatically change to 1
. There is no conversion rate for gold coins, so you may have more than 99
.
The amount of money on a server is not constant. From a technical point of view, money can be “created” (ie, added to the player economy) and “destroyed” (removed from the player economy).
Money is “created” when:
- A player sells an item to a vendor.
- A player loots money from a mob or chest.
- A player completes a quest with a monetary reward.
- A character joins that realm or moves to that realm via transfer.
- A player at the maximum level completes a quest with an experience reward component. The experience would be converted to money at 6
per experience point, and so a quest that would normally grant 10,000 exp would instead give the player 6
.
Money is “destroyed” when:
- A player buys an item from a vendor or a skill from a trainer or takes a taxi flight.
- A player pays a deposit / cut to the Auction House.
- A player pays for repairs.
- A player completes a quest that has a monetary requirement (not so common).
- A player deletes a character (or otherwise stops using it).
- A character moves to another realm.
Money is also traded between players in exchange for items and services, but this does not itself affect the amount of money in circulation.
While leveling a character from 1 to 80, a player naturally “creates” hundreds of gold, though much of it is “destroyed/spent” by repair costs, training costs and personal spendings.
Since a character starts with no money, it is clear that a perfectly new server has no money in circulation. As the server ages, money will be “created” at a greater rate, as players kill mobs (monsters) that drop more money and do quest with larger rewards.
However, the amount of money “destroyed” also increases with age. Players obtain better gear which has higher repair cost. More players raid which means more total repairs, as raiding increases the average players chance of death. Older servers also see an increased significant one-time destruction’s of money as people buy increased riding skills and expensive mounts.


