
Blizzard’s been hard at work adjusting a lot of WoW’s game systems for Cataclysm, and one of the biggest changes in the pipeline is the overhaul of the inscription profession. You may remember the Path of the Titans alternate advancement system was axed in favor of making inscription, well, better. On top of other changes and a new UI, part of this task is adding a new tier of glyphs — called prime glyphs — on top of the already-existing tiers of major and minor.
Ghostcrawler recently had this to say about the new glyph system:
GhostcrawlerThe majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn’t very painful.
Minors are basically convenience or fun.
Several classes have had their glyphs worked on and updated as of this beta patch, but only rogues and shaman glyph passes appear to be “done,” so we’ve listed glyphs for those two after the break.
Continue reading Cataclysm beta: New glyphs for rogues and shaman
Filed under: Rogue, Shaman, Cataclysm
Cataclysm beta: New glyphs for rogues and shaman originally appeared on WoW.com on Fri, 03 Sep 2010 21:00:00 EST. Please see our terms for use of feeds.
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Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are exploring two of the four wings in Heroic ICC. Be prepared to face some of the most challenging content the game has to offer, folks — it only gets real from here on out.
I know, I know: No one cares about ICC any more … Everything is all about Cataclysm … So why bother talking about it? That’s far from the truth, though. ICC still matters to many people. However, if you happen to be of the more pragmatic sort, then hear me out for a little bit. Most of the server-first and world-first kills may have already been claimed, but there is always loot to be had, gear that can be helpful for either soloing things now or leveling in the expansion. Beyond simple gear, heroic ICC is simply fun. People have argued that hard modes aren’t quite the same as a truly difficult raid encounter because they are the same as the standard encounters — perhaps true to a point, but heroic modes are really fun when they are done correctly. Heroic Putricide feels like a completely different encounter when done on heroic mode and is extremely fun.
Perhaps this issue is a little bit late in coming, and for that I apologize — but it’s better late than never, aye? To start with, the first order of business is to ensure that your guild is prepared to go against heroic encounters. The ICC buff can be very intoxicating to some players, and it may make you feel more prepared than you really are for these encounters. Perhaps, in some cases, you are, and perhaps in others, you are not. Not all heroic encounters are created equal; some are far more difficult than others. Since this issue will deal with the opening Lower Spire and the Blood wing, the three encounters you’d want to start with would be Marrowgar, Gunship and Blood Princes; Deathwhisper, Saurfang and Blood Queen Lana’thel would be the three more difficult encounters in these two sectors.
Continue reading Shifting Perspectives: Heroic ICC for balance druids — Lower Spire and Crimson Hall
Filed under: Druid, (Druid) Shifting Perspectives
Shifting Perspectives: Heroic ICC for balance druids — Lower Spire and Crimson Hall originally appeared on WoW.com on Fri, 03 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.
